![]() Example: anything surrounding High King.I agree with the people who say WOW quests are not memorable because they are not memorable. I’m not even going to START on critical details that get blatantly ignored and ends with fan head-canon that can only be confronted with very old lore and often ends in a argument developer intent. This is really jarring in some cases, and its not good that you have to go over an errata as a new player to actual understand the new scheme of things. We are instead smashing holes in the wall and hoping we don’t hit anything structurally significant, and sometimes not even bothering to shore up or paint over the gigantic holes or lack of continuity in the setting. However it seems that we aren’t taking that route. You can take what you like from the previous version and implement it without interfering with the building process. This means you can completely rip out the foundation and start over. Or in the tabletop community, a edition change. Most of the time, developers of a setting usually do a total reset. And in the worse case, compromise the foundation’s structure. Perhaps but the elephant in the room is that in order to make said changes to better “order” the foundation of a setting, you have to knock some gigantic holes in what is already established. Speaking purely from a meta perspective, these changes are good because it sets the foundation for a much, much larger cosmology and leaves a lot more open for speculation and developments. Of course if that is the case then the Nathrezim must have found a way past the veil between Icecrown and the Maw and used that way to get back after augmenting Frostmourne to have better Runes than the Sword of the Primus. If that is an evolution of the concept they may have returned Frostmourne to being Ner’zhul’s creation in reaction to WC3 Reforged. I wonder if these players can bear to behold all that awaits them. Their terrors and beauty were never meant to exist. The retcons of the Shadowlands are infinite. Just to add context to what I said about the other two cases that are kind of open right now. But the veil between the Dream and Azeroth became thin thanks to Cataclysm, so the process is speeding up. ![]() She explained that we hadn’t seen that happening before, because it would take untold aeons. ![]() In Cataclysm, Ysera revealed that the Ancients can come back from death, because in death, they return to the Emerald Dream. With the Wild Gods respawn it goes like this. This smith is also behind many other legendary enhancements known on Azeroth. I don’t know, if it means an evolution of that concept made internally. But in the most recent interview, they said that he “made the helm, carved the runes on the blade”. The devs also added that he made Frostmourne as well. Truthfully, the helm’s origins were never really explored. Since Blizzcon 2019, it’s been repeatedly stated that the Runecarver of Torghast made the Helm of Domination. In Reforged, the quote stayed as it was originally. In the Arthas novel (2008), the quote was rewritten to say that the blade was forged by the dreadlord’s brothers. That what Tichondrius had said to Arthas in wc3 (2002). The original lore was that it was forged by Ner’zhul.
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